The Critical Questions
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- What constitutes the effective use of technology in learning? What value does technology bring to learning?
- Will we recognize effective uses of technology when we see them?
- What uses of learning technology does the public value?
- What conditions must be in place in schools to ensure effective technology use?
- How can we successfully gauge and report progress with technology at the educator proficiency and system-capacity levels, as well as at the student performance level?
- What is the policy roadmap that would build the capacity of communities and schools to move toward more effective uses of technology in schools?
- What can we learn from business and industry?
1. What constitutes the effective use of technology in learning? What value does technology bring to learning?
The Secretary's Conference on Educational Technology 2000: Measuring the Impacts and Shaping the Future highlighted a growing sophistication in K-12 schools' use of technology for teaching and learning.
The 1999 Secretary's Conference on Educational Technology: Evaluating the Effectiveness of Technology acknowledged the quandary before school boards across the country--could it be shown that technology works, that it is making a difference in children's learning? While the press reported that over $7 billion was spent annually on technology in schools, educators were finding it a challenge to document results.
The topic resonated with educators across the country; they attended the conference in record numbers. In many ways, that first conference focused on a crossroads in which to bring together disparate groups--researchers, the evaluators, and the practitioners--to begin the conversation around this important topic.
That first conference established several precedents--it convened the right people around the right topic, in an atmosphere charged with urgency (see ). Designed to engage participants in dialogue, it resulted in three advances: new insight into the right questions to be asking, dawning recognition of the team of players required to answer them, and the acknowledgment of the importance of--and lack of progress in--this arena. Important conversations were held at that conference, and while participants left with more questions than answers, they left with a deeper understanding of the complexity of the issue. Many left as members of virtual teams--charging forth to put collective will and wisdom to the pressing questions raised.
In September of 2000, the second national conference was convened to sustain the momentum generated by the first. Today, the nation is more determined than ever to demand accountability from education--and technology is a big-ticket item for most schools and for the nation.
"Can new assessment tools based on emerging technologies provide deeper insight into what a child is learning and how that child's learning might improve?"
The conference program was designed to build on the question set to the left and the commissioned white papers--engaging participants in facilitated breakout sessions informed by provocative plenary speakers, spotlight schools and exhibitors.
Question 1: What constitutes the effective use of technology in learning? What value does technology bring to learning?
| A publication referenced by many speakers during the course of the conference was How People Learn: Brain, Mind, Experience and School, a 1999 report by the Committee on the Development of Learning Sciences for the Commission on Behavioral and Social Sciences. The book describes effective learning environments as the integration of four dimensions: learner centered, knowledge-centered, community-centered, and assessment-centered.
"Recent neurocognitive research suggests that the richness of early learning experiences affects the physical development of the brain and may be a major cause of intellectual development."
"Real life learning is often characterized as playful, recursive and non-linear, engaging, self-directed, and meaningful from the learner's perspective. Motivation and learning look like the natural processes they are in real life learning - but they rarely seem so in most school settings."
"Studies did find improvements in student scores on tests closely related to material covered in computer-assisted instructional packages (Kulik & Kulik, 1991)."
"What it means to be educated for today's digital age is decidedly different from what it was just a decade ago. To succeed today, students need collaboration, online communication, visualization, information literacy, and lifelong learning--twenty-first century--skills."
"Research has demonstrated that authentic tasks with real audiences have resulted in increased learning, stronger writing, longer retention of learning and even increased performance on standardized tests of writing."
"Profound learning happens when models student build to simulate reality meet data students collect. The combination of sophisticated data acquisition from probes and Internet databases with models that can be compared to data, can lead to breakthroughs."
"Rather than assessing the benefits of technology, the focus of technology assessment will be to explore how to enhance those benefits by matching them to learner needs combined with information on how learning best occurs."
"Technology can make assessments of the kinds of skills needed for the 21st century knowledge economy more feasible--providing assessment tasks that mimic the features of real-world problems and providing portable, easy-to-use templates for collecting and storing classroom assessment data."
Story: Understanding the World with Technology Imagine 1st and 2nd graders tapping into I*EARN to learn to read, explore mathematics, travel (virtually) around the world, and discover other cultures. The children in Kristi Rennebohm Franz's classroom in Pullman, Washington are innately using language to make sense of their world, to launch their literacy, and to communicate their essential learning (content standards in Washington State). In an inner-city high school physics class in Chicago, students are examining computer images captured by automated telescopes. Developed at UC Berkeley's Lawrence Berkeley Lab with support from TERC, the Hands-on Universe project involves students in reviewing images from space. Two Hands-on Universe student groups have in fact discovered previously unknown super novas and had their work published in scientific journals. The kinds of complex investigations, deeper understanding, and ability to apply concepts to new situations fostered by technology-supported programs like Hands-on Universe are difficult to capture with conventional test formats.
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Conference participants, cognizant of the need for integrated learning environments and the multiple ways in which technology enables educators to create such environments, drew the following conclusions:
The four concepts use technology to do things differently, just as they use technology to do different things. As with all technological advances, schools' transition from the old to the new is not without its challenges. Each of the four ways in which technology adds value is discussed in more depth in the following paragraphs.
The North Central Regional Educational Laboratory has recently launched their enGauge website with a new list of 21st century skills: Digital Age Literacy
Inventive Thinking
Effective Communication
High Productivity
Participants in the breakout groups at the conference emphasized the importance of these skills--and expressed frustration that, while 21st century skills should be included in today's curriculum, high stakes testing was a huge deterrent from doing so (see the discussion below). "Technology prompts a higher level of engagement of students in the classroom." "Technology adds a component of collaboration where learning is not contrived." "Technology enables us to be more learner-centered. It reaches all kids--technology can even out the differences." "These are skills students will need to get a job--and be successful in the world of work." "Students and teachers both have access to information that they couldn't get from the library." "They (students) need to be able to use technology to solve problems--real-world problems." |
2. Will we recognize effective uses of technology when we see them?
The above question is deceptively simple. According to the conference participants:

