A r c h i v e d  I n f o r m a t i o n

Using Technology to Support Education Reform -- September 1993

Challenges for Teachers Using Technology

When teachers use technology as a critical part of an inquiry-oriented learning-teaching process, they face a set of challenges, including None of these challenges stand alone; they are tightly interrelated. We discuss each challenge below.

Learning How to Use a Variety of Technology Options

When we think of teachers learning to use a variety of technology applications, we tend to focus primarily on their need to learn how to operate hardware and software. Although this is a critical component, teachers also need to develop a method of keeping abreast of new technologies and finding out about the potential power each technology application has with respect to inquiry-based teaching and learning. Each new application brings new benefits and new problems to be solved.

For example, although electronic networks are opening the classroom to new learning for both teachers and students, this medium brings new challenges for teachers. Driscoll and Kelemanik (1991) have found that it is very difficult for teachers to sustain regular, substantive discussions on a network. The discontinuity in conversation can be a big disadvantage because if some questions go unanswered, a request is ignored, or interesting lines of discussion are not pursued, the conversation may falter and users may drop out. Riel (1990a) has found that the use of bulletin boards is very time-consuming and that it is sometimes inefficient for teachers to negotiate their way through these bulletin boards in search of applicable and appropriate ideas or conversations.

In response to this problem, one junior high school in Maine hired a part- time computer network coordinator who monitors 11 different conferences on the PSINET network. The coordinator prints out the mail, reads through it, and sends copies to the teachers or administrators in the district for whom the information is useful. Occasionally, teachers will request particular information, and the network coordinator will send that request to the appropriate conference on the network (Ray 1991).

As teachers become more knowledgeable about the technology applications that are available, they need to develop criteria for selecting the applications that would be most valuable and effective, given the context of their class and student needs. They also need information that allows them to make wise decisions about allocating resources among students and managing instruction within the classroom. These decisions are closely tied to curriculum issues.

Using, Adapting and Designing Technology-Enhanced Curricula

When teachers integrate technology applications into the curriculum, they knowingly or unknowingly are curriculum developers. The programs discussed above and in Chapter III reflect three different models for integrating technology into inquiry-oriented curricula. In one model, teachers may find a particularly exciting technology application to integrate into existing instruction (e.g., Catlab). Room is made within the curriculum to accommodate this application. In another model, the teacher accesses a complete and comprehensive multimedia curriculum (e.g., Voyage of the Mimi). From the rich array of available resources, the teacher must select and sequence those she or he wants to use. In a third model, teachers construct a curriculum unit around a theme or topic, using a variety of technology applications (e.g., the construction of an I-Search unit in MAKE IT HAPPEN!).

Regardless of how extensively technology is used (one program or multiple programs) or how state of the art the technology applications being used might be (word processing, laser disc, CD-ROM), any technology integration requires that teachers engage in rethinking, reshifting, and reshaping their curriculum. Any technology use should force teachers to pose questions such as: What does the technology offer my students in terms of developing concepts and content? How does it help them to carry out inquiry processes? How will they work together collaboratively or cooperatively? What is the relationship between the technology and other instructional materials? What knowledge, processes, skills do students need before using the technology? What new knowledge of my content or discipline, of teaching, or of technology do I need in order to foster new learning in my students? The answers to questions such as these have important implications for teachers own learning and for their role in the classroom.

Expanding Content Knowledge

Many of the technology applications described above and in Chapter III imply a broader and deeper knowledge of the discipline than may be required by curricula that assume teachers transmit a fixed body of information. After studying teachers' use of Geometric Supposer for one school year, Yerushalmy, Chazan, and Gordon (1988) concluded that for the teacher to be successful, he or she must know the subject matter, function as a leader and manager of a community of learners, be flexible, and have time for planning and preparation throughout the year. Similarly, Wiske (1990) concluded from her study of high school teachers who used Geometric Supposer that teachers need a deep and wide knowledge of their subject matter and a clear understanding of the process of building mathematical understanding to use the software effectively. To deal deftly with potentially unanticipated ideas, teachers need a detailed map of the geometry territory students might explore. Besides a thorough knowledge of geometry, teachers also need to understand the processes of reasoning inductively and deductively and of integrating knowledge from both sorts of thinking to develop mathematics.

Research findings on The Voyage of the Mimi indicate that teachers science and mathematics background and their preferred teaching style had an impact on what, when, and how they used the materials. Interestingly, the flexibility of the materials and the ability to make decisions about when and how to use particular materials helped teachers grapple with their own limitations in science and mathematics (Martin 1987). Although teachers can learn alongside students, discomfort with the content may cause them to limit students experiences and explorations.

Taking on New Roles

Although teacher-designed inquiry environments can have enormous motivating power for students, they require advanced skills--in curriculum and instruction, in team building and interdisciplinary curriculum design, as well as in technology--on the part of the teacher. Field-test results of MAKE IT HAPPEN! reveal that teachers need to know a good deal about the I-Search process to design and implement these units. Morocco (1991) compared the case studies of the New Hampshire and Massachusetts design teams in the MAKE IT HAPPEN! field test to describe the importance of having a facilitator who acts as coach to a new teacher design team as they learn new curriculum design and teaching roles (Zorfass, Morocco & Lory 1991).

These computer-supported inquiry programs also require advanced teacher skills in integrating technology into inquiry learning. Beyond "procedural knowledge" of the software, teachers need "conditional knowledge" of the contexts and situations in which the tools are appropriate and the ability to recognize those situations as they arise. When students are beginning to generate related ideas for their topic, for example, the teacher needs to recognize at that moment the contribution a software mapping tool like Inspiration might make to students organizing of ideas.

Teachers using Geometric Supposer not only need to learn how to use the software but also must be able to apply it to a variety of teaching learning situations. Wiske (1990) explained, "Teachers not only had to become familiar with the software, but also needed to develop the skills to use it in a variety of teaching formats; e.g., as a dynamic demonstration tool during class presentations, as an aid during class discussions to illustrate or verify points, and as a part of examinations of students' performance.... Fluency in one format does not automatically extend to other formats without conscious preparation and practice" (p. 8).

When teachers use and develop inquiry-based curricula that integrate technology, their role in the classroom becomes more that of a coach or facilitator of student learning. In inquiry-based learning, teachers set the context, help students pose questions to explore, stimulate problem solving, and give students tools and resources to use so that they--the students--can construct knowledge. The knowledge construction process takes place within an individual student: it is highly individualistic because of the knowledge maker's prior knowledge, experience, skills, and talent. Knowledge making can follow routes unanticipated by the teacher. For teachers and students to follow these new routes, a curriculum needs to be flexible. Teachers cannot and should not expect to--have a total grasp of the content related to every topic. What they do need to know is how to help guide students through the meaning-making process: how to ask probing questions, how to connect students to relevant resources, how to organize students into cooperative learning groups, and how to give them tools to store, manipulate, and analyze information.

Although teachers may see the desirability of this type of teaching role, they often feel vulnerable as they take the risk of shifting from a more comfortable knowledge transmission mode of teaching to inquiry-based teaching. One reason for this discomfort is their appreciation of the difficulty of managing meaning- making across a class and within individuals.

Responding to Individual Students

Many technology applications (e.g., TextBrowser, word processing, databases) offer teachers a window into the student's thinking, inquiry, and problem-solving processes. When the work students are doing is visible on a monitor or printout, teachers have access to students misconceptions, the ways in which they sort and categorize information, the relationships they form among ideas, and the conjectures they make. In a teacher's view, a student's response may not be the most logical, appropriate, or even "correct" response. However, trial and error is part of problem solving. Teachers are often tempted to intervene too early or too often, being motivated by their genuine desire to set a student "on the right track" and to avoid floundering. This tendency can be exacerbated by the public character of the computer monitor, which makes the students' work more visible and accessible to intervention by the teacher at all stages compared with the more private medium of paper and pencil. Intervention in students' work at an early stage can be helpful, but it also can thwart students, short-circuiting their own construction of knowledge. Michael Hopkins, the lead teacher at the Saturn School, has had students use technology, such as HyperCard presentations, LEGO Logo projects, and other multimedia programs to produce projects. He cautions:
Teachers have to be very careful to honor the learner in these situations. Many times an astute teacher can see an opportunity to show a student a better or more efficient way to proceed. I have found that students would rather not hear about my great idea in the context of their current project. It is often easier for them to hear my idea after the fact, when they have already found a personally satisfying solution. Sometimes the most useful role for the teacher is that of sounding board. Instead of trying to teach students how they should think about a problem, I try to help them understand how they do think about it. (Hopkins 1991, p. 30)
Teachers need to know a great deal about cognitive processes and processing in general and the learning styles and strengths of individual students in particular. When students work collaboratively on a technology-based assignment, teachers face a thorny issue. In the Earth Lab project, for example, teachers can review both individual and group workspaces (Newman 1990a; 1992a). Although teachers need to assess group performance on a project, they also need to tease out evidence of individual performance to help students who may become lost in the dynamics of a group situation.
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[Capabilities Supported by Technology (Continued)] [Table of Contents] [Conclusion]

This page was last updated December 27, 2001 (jca)