K - 2 Number Sense - Games
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Add/subtract 1 dot. Grades 1-2. (ENC-015208) This deck of 48 cards for the 24 Game is designed to be used by students in grades 1 to 2 as they practice addition and subtraction. The Game cards are printed on both sides. Each side has two wheels and each wheel has two numbers from the range one to eighteen. A target number is printed between the two wheels. The object of this version of the 24 game is to pick the correct wheel that can make the target number on the card. Both numbers must be used, each only once, with either addition or subtraction. In addition to the basic directions for game play, the small instruction sheet also provides some suggestions for classroom activities.
- Add/subtract 2 dot. Grade 2. (ENC-015209) This deck of 48 cards for the 24 Game is designed to be used by students in grade 2 as they practice addition and subtraction. The Game cards are printed on both sides. Each side has two wheels and each wheel has three numbers from the range one to 24. A target number is printed between the two wheels. The object of this version of the 24 game is to pick the correct wheel that can make the target number on the card. All three numbers must be used, each only once, with any of the operations indicated. In addition to the basic directions for game play, the small instruction sheet also provides some suggestions for classroom activities.
- Doubles + 1 cover-up (ENC-012269) This game, designed for children in grades 1 and 2, provides practice with doubling the numbers one to ten while promoting the development of number sense about the odd numbers.
- Every Day Counts partner games. Level K. (ENC-012309) This set of hands-on materials and teacher's guide for 20 math enrichment games is intended to help students in grade K develop number concepts, such as grouping, counting, place value, addition, and subtraction. Materials include two-color counters, number cubes, dice, and a deck of 40 cards illustrating the numbers from one to ten with both dots and numerals. The guide gives directions for introducing the games in the classroom, at home, or in a tutorial setting.
- Every Day Counts partner games. Level 1. (ENC-012310) This set of hands-on materials and teacher's guide for 20 math enrichment games is intended to help grade 1 students develop number concepts that include recognizing patterns, matching quantities and numerals, grouping, and counting by two's. Materials include two-color counters, number cubes, dice, and a deck of 40 cards illustrating the numbers from one to ten with both dots and numerals. The guide gives directions for introducing the games in the classroom, at home, or in a tutorial setting.
- Every Day Counts partner games. Level 2. (ENC-012311) This set of hands-on materials and teacher's guide for 20 math enrichment games is intended to help grade 2 students develop number concepts that include identifying odd and even numbers, using mental math, and estimating reasonable solutions. Materials include two-color counters, number cubes, dice, and a deck of 40 cards illustrating the numbers from one to ten with both dots and numerals. The guide gives directions for introducing the games in the classroom, at home, or in a tutorial setting.
- Game mats. Grades 1 to 3. (ENC-011021) This kit, designed for grades 1 to 3, is a collection of five games on four game mats. The games provide practice in basic fact memorization and mental computation for addition, subtraction, multiplication, and division. Colored cubes, game card, cubic dice, and decahedron die are included.
- How many in all? Math Pack 1, Counting games. (ENC-015507) This packet contains materials and instructions for three counting games designed for students in grades K to 3. In the games, students practice counting, adding, comparing numbers, and keeping track of their collections of coins and colorful chips. Each of the three games in the packet has variations to further challenge students. For each game there is a short explanation of the mathematics involved along with tips for playing the game.
- Jelly beans (ENC-012245) This board game for two players, an adult and a child PreK to grade 1, is designed to help develop number recognition and basic addition and subtraction skills through hands-on experiences.
- Knock-out [and] Muggins (ENC-012235) This two-sided board game for one to four players (grade 4 and up) is designed to sharpen arithmetic and analytical thinking skills for students in a school or family setting. One side involves occupying spaces for the numbers one through eighteen by combining the face values of dice with addition or subtraction to arrive at each number. The other side adds multiplication and division to the same game with, numbers one through 36.
- More, less or equal? Math Pack 2, Number games from 10-20. (ENC-015508) This packet contains materials and instructions for four adding and subtracting games designed for students in grades K to 3. In the games, students combine and compare numbers up to 20. Each of the four games in the packet has variations to further challenge students. For each game there is a short explanation of the mathematics involved along with tips for playing the game.
- Rolling and learning with Tri-Square Dice (ENC-012306) This set of games, created for players PreK to adult, consists of a 14-sided die and a book of 66 math and learning games designed around everyday activities. The uniquely shaped die has six equal squares and eight equal triangles. Through the games, players practice skills in geography, banking, telling time, fractions, sports, and weights and measures. The purpose is to help players feel comfortable using numbers.
- Smart arithmetic board games. Grades 1-3. (ENC-012788) This set of board games aims to build mental math skills as students practice basic facts and mental computation for addition and subtraction in a game format. The series provides a thinking approach to computation with materials that develop number sense, build reliable recall of number facts, and create a forum for the student to invent mental computation and estimation strategies.
- Smart arithmetic dice & card games. Grades 1-3. (ENC-012787) This set of games aims to help build mental math skills as students practice basic facts of addition, subtraction, and multiplication in a game format. The series provides a thinking approach to computation with materials that develop number sense, build reliable recall of number facts, and create a forum for the student to invent mental computation and estimation strategies. Included in this set are an instruction booklet and materials for fifteen dice and card games.
- Witzzle Pro game (ENC-012153) This game offers elementary students the chance to practice number facts, problem solving, and mental math with a game that can be played independently, in a group, or with the family. The game comes with 40 cards, each printed with a unique grid of nine numbers, and three number cubes. Each turn begins by rolling the number cubes and summing the face values; this sum becomes the target number. Students then choose three numbers from any horizontal, vertical, or diagonal row on their card. Using each number once and any of the four arithmetic operations, students try to combine the three numbers in the row to obtain the target number.
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