Exploring Games for Learning

How can games transform education? That question was at the core of the Games for Learning summit that was held in New York City in conjunction with the 12th Annual Games for Change Festival. The Office of Education Technology led the day-long event that convened educators, game developers, and technology companies to discuss the latest trends, products, and barriers to developing games that effectively deliver education content.

Photo a crowd viewing a series of video displays with demonstrations of games

Game developers try the latest educational games at the Games for Change Festival in New York City.

OCTAE had the opportunity to announce the EdSim Challenge that will be launching soon. The EdSim, or Educational Simulations, Challenge seeks to demonstrate the value of establishing a predictable framework for developers, schools, and businesses to develop and use high-quality immersive 3D simulations to deliver high-quality CTE. The framework will be developed through a crowdsourced comment phase through which the public can recommend technology and educational approaches to integrate into the challenge.

To stay updated on the EdSim Challenge and receive notification when the public comment period opens, register for email notifications on EdPrizes.com.

Also on Twitter at #EdSimChallenge and #EdPrizes.

Discussion on Connected Teaching and Personalized Learning Happening This Week

OVAE just released Connected Teaching and Personalized Learning: Implications of the National Education Technology Plan (NETP) for Adult Education, a report that addresses the five areas of the 2010 National Education Technology Plan produced by the U.S. Department of Education’s Office of Education Technology—Learning, Assessment, Teaching, Infrastructure, and Productivity—within the context of adult education.

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