The Hispanic Information and Telecommunications Network’s (HITN) Early Learning Collaborative (ELC) is piloting tablet-based “playsets” designed to provide fun and engaging learning experiences for young children as they develop English language, reading, and math skills. The playsets, which are available as apps for iPads, use a combination of activities, including interactive games and storybooks, sing-along songs, and a word machine, to help close the achievement gap between economically advantaged and disadvantaged children.
The playsets feature Pocoyo, an internationally recognized preschool character created by Zinkia Entertainment, a partner of HITN in the development of the playset applications. Research during the pilot phase will assess the educational efficacy of these digital products before their commercial release, expected in late 2013. The Michael Cohen Group (MCG) is conducting ongoing formative research during the piloting phase as well as large-scale summative studies of the playsets. The development of the Pocoyo PlaySets will be also be guided by feedback from more than 25 pilot sites in New York, Alabama, Maine, Florida, and California.
"We have reached another 'Sputnik Moment,'" in terms of the opportunity for the United States to transform education, according to Assistant Deputy Secretary Jim Shelton, in his testimony before the House Subcommittee on Early Childhood, Elementary and Secondary Education. His remarks were part of the subcommittee's Feb. 14 hearing, "Raising the Bar: How Education Innovation Can Improve Student Achievement." The assistant deputy secretary focused on three core ways that learning technology is poised to transform education: increasing access and equity; transforming teaching and learning; and accelerating and enhancing educational research and development. Other hearing witnesses were John White of Digital Learning Now, Preston Smith of Rocketship Education, and Holly Sagues of Florida Virtual School. Click here to view the full hearing to hear what Jim and his fellow witnesses shared about innovation and technology in education.
Each time I have a conversation with a questioning child or watch a teacher help a student grasp a new concept or make an important new connection, I am amazed. The potential of children and the power of teachers to change lives — moment-by-moment — are both awe inspiring. When those two phenomena intersect, you know that you are witnessing something special.
Digital learning games based on “Curious George” and “The Cat in the Hat” can boost preschoolers’ math knowledge and skills, making them better prepared for entry into kindergarten. That’s the finding of a new research study from WestEd that engaged low-income parents and their preschool children with online games and at-home activities from PBS KIDS. The study, along with other support for PBS KIDS, was made possible by a grant from the Office of Innovation and Improvement’s Ready to Learn Television (RTL) program.
School leaders in New York City are soliciting the best ideas for technology-based approaches to help middle school students excel in math through the Gap App Challenge, announced by Mayor Michael R. Bloomberg and Schools Chancellor Dennis M. Walcott earlier this month. The competition, which will award $104,000 in prizes and services in June, is part of the city’s education department's Innovation Zone (iZone), a consortium of schools committed to personalizing learning. Its efforts are supported through a $3 million Investing in Innovation (i3) Development grant from the Office of Innovation and Improvement. i3 Development grants support promising but relatively untested projects with high potential for impact on student achievement.