Feature: Writing and Learning in the Digital Age – "Digital Is"
"Writing today," say the authors of the book Because Digital Writing Matters, "is pervasively and generally digital; composed with digital tools; created out of word, image, sound, and motion; circulated in digital environments; and consumed across a wide range of digital platforms."
Teachers today face a number of challenges as they design writing instruction for their students in our new digital world. Not only must educators address the ever-present challenges in writing per se, including adapting the writing process to an increasingly diverse population of students, they must first adopt the best methods to employ the new technological tools and integrate this knowledge into a complex learning environment. Inadequate training, an array of student technological skills, shifting notions of texts, as well as the ever-changing definition of a "literate" citizenship, are just some of the realities of today’s classroom. Add to these challenges the importance of privacy and personal safety, public scrutiny, and a fluid paradigm of standards and autonomy in the digital writing world, and it becomes quite evident that teaching writing in today’s classroom is starkly different from what it was just 20 years ago. At the same time that technologies have made drafting, editing, and modifying documents quicker and easier, the Because Digital Writing Matters authors note that the technologies have simultaneously "expanded options for writers and have probably made writing, and learning to write, more complex."
Ready to Learn Grantee Launches Research-Based Digital Education Resources for Preschoolers
Children pilot the “At the Beach” Pocoyo PlaySet at Kingsbridge Community Center in the Bronx, N.Y. (Photo courtesy of HITN's Early Learning Collaborative)The Hispanic Information and Telecommunications Network’s (HITN) Early Learning Collaborative (ELC) is piloting tablet-based “playsets” designed to provide fun and engaging learning experiences for young children as they develop English language, reading, and math skills. The playsets, which are available as apps for iPads, use a combination of activities, including interactive games and storybooks, sing-along songs, and a word machine, to help close the achievement gap between economically advantaged and disadvantaged children.
The playsets feature Pocoyo, an internationally recognized preschool character created by Zinkia Entertainment, a partner of HITN in the development of the playset applications. Research during the pilot phase will assess the educational efficacy of these digital products before their commercial release, expected in late 2013. The Michael Cohen Group (MCG) is conducting ongoing formative research during the piloting phase as well as large-scale summative studies of the playsets. The development of the Pocoyo PlaySets will be also be guided by feedback from more than 25 pilot sites in New York, Alabama, Maine, Florida, and California.
Learning Technologies Can Transform America’s Educational and Economic Future
"We have reached another 'Sputnik Moment,'" in terms of the opportunity for the United States to transform education, according to Assistant Deputy Secretary Jim Shelton, in his testimony before the House Subcommittee on Early Childhood, Elementary and Secondary Education. His remarks were part of the subcommittee's Feb. 14 hearing, "Raising the Bar: How Education Innovation Can Improve Student Achievement." The assistant deputy secretary focused on three core ways that learning technology is poised to transform education: increasing access and equity; transforming teaching and learning; and accelerating and enhancing educational research and development. Other hearing witnesses were John White of Digital Learning Now, Preston Smith of Rocketship Education, and Holly Sagues of Florida Virtual School. Click here to view the full hearing to hear what Jim and his fellow witnesses shared about innovation and technology in education.
Digital Learning Day: No Better Time to Consider Our R&D Investment in Technology and Education
Each time I have a conversation with a questioning child or watch a teacher help a student grasp a new concept or make an important new connection, I am amazed. The potential of children and the power of teachers to change lives — moment-by-moment — are both awe inspiring. When those two phenomena intersect, you know that you are witnessing something special.
Digital Engagement at Home Increases Early Math Skills
Digital learning games based on “Curious George” and “The Cat in the Hat” can boost preschoolers’ math knowledge and skills, making them better prepared for entry into kindergarten. That’s the finding of a new research study from WestEd that engaged low-income parents and their preschool children with online games and at-home activities from PBS KIDS. The study, along with other support for PBS KIDS, was made possible by a grant from the Office of Innovation and Improvement’s Ready to Learn Television (RTL) program.

