When Wolf Trap Teaching Artist Amanda Layton Whiteman arrives at the preschool classroom, all the children are excited that it’s time for dance — and for math. The teacher is amazed at how much the children love math, she tells Whiteman. She’s astonished that certain children who once showed little interest in school are absorbed and attentive during the classroom residency sessions. What’s happening in this Fairfax, Va., classroom to spark such a change?
Working side by side with the teacher in the classroom twice a week for approximately eight weeks to introduce the children to early math concepts through dance, Whiteman’s challenge is to “put math in their bodies.” How, she’s asked herself, can she use dance to help them make connections to math concepts?
Whiteman leads the young learners in the dance experiences they love to do, knowing they’re making important discoveries in the process. When she asks them to make a curvy or angular shape with their arms, they’re grasping the earliest concepts of geometry, while also learning to regulate their own bodies. When she asks them to alternate making high shapes and low shapes, they gain the vital math skill of pattern recognition as well as learning to create a dance phrase.
Digital learning games based on “Curious George” and “The Cat in the Hat” can boost preschoolers’ math knowledge and skills, making them better prepared for entry into kindergarten. That’s the finding of a new research study from WestEd that engaged low-income parents and their preschool children with online games and at-home activities from PBS KIDS. The study, along with other support for PBS KIDS, was made possible by a grant from the Office of Innovation and Improvement’s Ready to Learn Television (RTL) program.
School leaders in New York City are soliciting the best ideas for technology-based approaches to help middle school students excel in math through the Gap App Challenge, announced by Mayor Michael R. Bloomberg and Schools Chancellor Dennis M. Walcott earlier this month. The competition, which will award $104,000 in prizes and services in June, is part of the city’s education department's Innovation Zone (iZone), a consortium of schools committed to personalizing learning. Its efforts are supported through a $3 million Investing in Innovation (i3) Development grant from the Office of Innovation and Improvement. i3 Development grants support promising but relatively untested projects with high potential for impact on student achievement.
“They’ve successfully hidden the peas in the mashed potatoes.” That’s how Andy Ackerman of the Manhattan Children’s Museum describes the creative way that UMIGO—yoU Make It GO—successfully combines entertaining media with the concepts and practices of math for elementary-aged children. Parliament Funkadelic music legend Bootsy Collins joined children and their parents on Oct. 4, at the Manhattan Children’s Museum to introduce this first-of-its-kind transmedia (using multiple media platforms to advance a fictional story with characters and events) venture and to announce its national outreach launch in 10 cities.