Although the potential of the WWW as a multimedia printing press is obvious to all, many questions remain about the willingness of consumers and educators to pay for electronic information and about the kinds of content and exchanges that best suit this medium.
This white paper examines the near-term and long-term implications for educational and mainstream publishers as the WWW makes possible new types of content and new means of publishing, distribution, and learning. The ability for authors to create their own content and publish themselves on the Web, and the ability for publishers to update their content, as well as to package and distribute information in new ways, makes this an exciting time to be in the publishing industry. This paper examines trends in the marketplace and forecasts where publishing is going via the Web.
In most cases, these publishers share two common goals: to reach a national or local audience with an interest in the issues of their particular niche, and to make publishing interactive.
Given these changes and the growing use and acceptance of the Web by educators and consumers, what is the promise of the WWW for educational publishing? How has its emergence as the dominant medium in education technology affected mainstream education publishers and afforded new opportunities to smaller publishers and the nonprofit research community? What should the education community do to take better advantage of the Web as a publishing platform? This paper explores and answers these questions.
Electronic Learning, the controlled-circulation educational technology magazine published by Scholastic for the past 10 years, recently cut back its print publication to a quarterly schedule but added a WWW site that is updated monthly.
In the consumer field, the New York Times, Random House, Hearst, and Conde Nast have recently launched Web sites with areas meant to appeal to the home/school market. The Discovery Channel, PBS, CNN, and other media companies that have veered into print with an eye to reaching the home/school market have gone onto the Web as well, promoting their television shows and supplementary print materials to great effect.
And newspapers, late to the market, are coming in big and will play a significant role in driving educators and consumers onto the Web for current information and services.
Only one-fifth of one percent (0.2 percent) of the approximately 100,000 K-12 schools in the United States currently have enough network access to develop their own Web sites. Yet, when one visits many of these 1,200-plus school sites and sees what they have published online, it is clear that the WWW indeed makes possible new kinds of publishing.
The Web is enabling students to publish work not only in science an early and well-funded popular topic but also in many other areas. Literary magazines and student "'zines" flourish around the country. Teachers are also using the Web to publish materials they once might have sought to publish first through more traditional channels.
In Los Alamos, New Mexico, as part of a testbed known as the Sunrise Project, high school students and their teachers developed online math and science tutorials for their peers. With the guidance of scientists at Los Alamos National Laboratory, the students produced units on the history of computing, basic hydrodynamics, and chaos theory. Classes logging into the site can turn to these materials in place of what Prentice-Hall or Simon and Schuster might offer.
In Evanston, Illinois, high school students working with Professor Elliot Soloway of the University of Michigan are studying the local water system and the engineering infrastructure, then posting their reports on their Web site. Researchers from Michigan and beyond consult their findings as part of an ever-expanding regional data set. Says Soloway, "The value of this project is that it makes students players in real learning: they collect and analyze data, contribute to a virtual library, and build resources real scientists can use."
For this group, more than any, WWW publishing may prove to be a vibrant and liberating tool.
These entrepreneurial creators recognize the need for focused content and tools to serve niche audiences. Examples of current effective projects addressing students and home/school niches include:
GNN EDUCATION: a national effort for educators that is solely on the WWW.REACT: a weekly mass-market magazine for 11- to 15-year-olds that launched with a Web site that polls and surveys kids.
YUCKIEST SITE ON THE INTERNET: Cockroach World, high-quality Web science for students ages 7 through 16 offered at a site created by Liberty Science Center and New Jersey Online.
New Jersey Online's Strong Words editorial current events project and its Election 96 package for kids which will be distributed without charge to online services around the country are examples of compelling Web projects directed at local audiences.
Today, Pathfinder or Playboy commands 5 million visitors per month for a module published on the Web. Through syndicating materials so that users access them through a local port, other publishers can gain the opportunity to reach an audience of the same size.
If regional online services such as Boston.Com, New Jersey Online, Cleveland Online, and Portland Online, and educational sites such as the Mendocino, California, school district can all post the same project on their Web sites, inviting people to work with it through their access point, then that project can gain the same number of local viewers 5 million as would come to a national site. As a national site, the project might never have had the marketing ability to draw in 5 million viewers.
On New Jersey Online, a site targeted at average users rather than technology wizards, 40 percent of the visitors download audio files, 15 percent download quicktime video files, and 10 percent post items in forums. On the Internet, the traffic in GIFS and images almost exceeds that of Usenet ASCII postings.
As AT&T and other telcos move audiences onto the Internet, they quickly will be joined by cable providers able to offer higher bandwidth access to the Web from home and school. Higher bandwidth will make it possible for a larger audience to experience and play a role in shaping the high-end tools, such as Shockwave, Java, television and video to the desktop, and Quicktime VR, that most of us only read about today. 5) Transaction and Authentication Tools Will Drive Business Growth As more and more educators and publishers move onto the Web, one area where the heavy hitters will shake out from the crowd is in the area of server tools, particularly the ability to offer direct sales transaction on the WWW and the ability to authenticate visitors to a site.
Transaction capability, as it is generally referred to, enables visitors to purchase items online. Whether it is used to sell books online or purchase the right to view an article, this is a critical capability.
Authentication the ability for a server to create a unique I.D. for a user, retain that information over a series of Web visitors or sessions, and grant access privileges accordingly is the other key technical capability that will make some publishers more competitive than others. Authentication tools must be in place in order for Web users to employ personalization and customization tools, which allow a user to shape a WWW service to fit her needs.
What can we do to be successful publishers those who provide value to the WWW user, whether it's a sophisticated technologist or a 'newbie'?
I suggest the following as words to live by:
A) Remember, this medium is not essential. Whatever you create must be better than it would be in any other format.
B) People want to read less, not more. The trick is in figuring out which exact piece of information they want and making it easy for them to find it.
C) Everyone is an expert after six months. No one really knows any more than anyone else about this medium; it's too new and too unpredictable.
D) Create for your user. The user should drive the product. Always focus on what your audience will want, then give them the best possible quality and ease of use you can create.
E) Publishers are people who know when to cut. Whether it's on the Web or on paper, the old truism holds. Less is more.
And since less is more here as well, adieu, adieu. See you on the Web.
![]()
Last modified September 19, 2001 (KJ).